Skills: Difference between revisions

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There is a total number of 18 skills in the game which define how player characters can interact with their surroundings, other people, and the world in general. The level of each skill can range from 0 to above 100% and is determined by a number of factors:
{{StatsNavbar}}
* The [[Character Stats#Traits|Traits]] of the character. Each skill has one major and one minor trait which contributes ⟨trait value × 4%⟩ and ⟨trait value × 2%⟩ to the skill value, respectively. See the table below for details.
There is a total number of 18 skills in the game which define how player characters can interact with their surroundings, other people, and the world in general. The rank of each skill can range from 0 to 10 and is raised by investing skill points, which are earned at each new character level. The chosen [[Careers|Career]] determines which skills are available for further improvement and also the number of skill points per level (typically 1...3).
* The chosen [[Careers|Career(s)]], determining which skills are enabled for further improvement, i.e. are available for investing skill points into them. Skill points are earned at each new character level and can be distributed among the available skills, each point grating +20%. The number of skill points per level also depends on the career (typically 1...3).
 
During [[Skill Checks]] the rank of a skill is compared to the difficulty level of the check. If both are equal, the base chance for success is 60%. Each skill rank above difficulty grants +20% base chance, each rank below reduces it by −40%.
 
An additional bonus is added to the base chance, depending on several factors:
* The [[Traits]] of the character. Each skill has one major and one minor trait which contributes ⟨(trait value − 4) × 4%⟩ and ⟨(trait value − 4) × 2%⟩ to the bonus chance, respectively. See the table below for details.
* The chosen [[Races|Race]]. Some races grant an additional bonus to certain skills. See the table below for details.
* The chosen [[Races|Race]]. Some races grant an additional bonus to certain skills. See the table below for details.
* Special equipment found throughout the game.
* Special equipment found throughout the game.


The following table gives an overview on all skills, including their associated major and minor traits as well as other bonuses. Note that not all skills are fully implemented in the current Early Access release of the game.
The following table gives an overview on all skills, including their associated major and minor traits as well as other bonuses. (Note that not all skills are fully implemented in the current Early Access release of the game.)


<table class="wikitable sortable" style="text-align:left;">
<table class="wikitable sortable" style="text-align:left;">
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<th>Name</th>
<th>Name</th>
<th>Description</th>
<th>Description</th>
<th style="width:3em;">Trait x4%</th>
<th style="width:3em;">Trait &times;4%</th>
<th style="width:3em;">Trait x2%</th>
<th style="width:3em;">Trait &times;2%</th>
<th>Other bonuses</th>
<th>Other bonuses</th>
</tr>
</tr>
{{SkillTable
{{SkillTable
|Name = Athletics
|Name = Athletics
|Description = Physical prowess, affecting the ability to breath underwater and to break things open. Used in some [[Skill Checks]] during dialogues involving strength.
|Description = Physical prowess, affecting the ability to hold your breath and break things open. Used in some skill checks during dialogues involving strength.
|Trait1 = 1
|Trait1 = 1
|Trait2 = 2
|Trait2 = 2
|Bonus = +15% to Varannari
|Bonus = +15% to [[Races#Varannari|Varannari]]
}}
}}
{{SkillTable
{{SkillTable
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{{SkillTable
{{SkillTable
|Name = Maps & Charts
|Name = Maps & Charts
|Description = Enhances the minimap functions, allowing to show the direction the party is looking at und limiting zoom. Some maze-like areas will require a high skill level to even view the minimap. '''NOT YET IMPLEMENTED'''
|Description = Enhances the minimap and area map functions. Some maze-like areas will require a high skill rank to even view the minimap. '''NOT YET IMPLEMENTED'''
|Trait1 = 6
|Trait1 = 6
|Trait2 = 4
|Trait2 = 4
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{{SkillTable
{{SkillTable
|Name = Survival
|Name = Survival
|Description = Tracking, hunting, finding safe camping locations. Allows to save some rations when resting. '''PARTIALLY IMPLEMENTED'''
|Description = Tracking, hunting, finding safe camping locations. Survival will reduce your chance of hostile encounters while camping by 5% per rank. Occasionally used in skill checks.
|Trait1 = 7
|Trait1 = 7
|Trait2 = 4
|Trait2 = 4
|Bonus = +15% to Varannari
|Bonus = +15% to [[Races#Varannari|Varannari]]
}}
}}
{{SkillTable
{{SkillTable
|Name = Disarm Traps
|Name = Disarm Traps
|Description = The ability to deactivate devices and even retrieve some of their components. '''NOT YET IMPLEMENTED'''
|Description = The ability to deactivate devices and even retrieve some of their components.
|Trait1 = 2
|Trait1 = 4
|Trait2 = 4
|Trait2 = 2
|Bonus =  
|Bonus =  
}}
}}
{{SkillTable
{{SkillTable
|Name = Human Insight
|Name = Human Insight
|Description = Perceiving lies or ill intentions from others from subtle signs in their words and behavior, or sometimes as a mere gut feeling. Used often in [[Skill Checks]].
|Description = Perceiving lies or ill intentions from others from subtle signs in their words and behavior, or sometimes as a mere gut feeling. Used often in skill checks.
|Trait1 = 4
|Trait1 = 4
|Trait2 = 6
|Trait2 = 6
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|Name = Pick Locks
|Name = Pick Locks
|Description = The art of deftly manipulating tumblers and bypass locks, to open doors, safes, and chests. An important skill for adventuring parties.
|Description = The art of deftly manipulating tumblers and bypass locks, to open doors, safes, and chests. An important skill for adventuring parties.
|Trait1 = 2
|Trait1 = 6
|Trait2 = 6
|Trait2 = 2
|Bonus =  
|Bonus =  
}}
}}
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{{SkillTable
{{SkillTable
|Name = Deception
|Name = Deception
|Description = The ability to fool others through blather, bluffing, impersonating others, or hiding your intentions. In contrast to Diplomacy skill, Deception doesn't rely much on what is actually said, but on how to say it. Used often in [[Skill Checks]].
|Description = The ability to fool others through blather, bluffing, impersonating others, or hiding your intentions. In contrast to Diplomacy skill, Deception doesn't rely much on what is actually said, but on how to say it. Used often in skill checks.
|Trait1 = 5
|Trait1 = 5
|Trait2 = 4
|Trait2 = 4
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{{SkillTable
{{SkillTable
|Name = Diplomacy
|Name = Diplomacy
|Description = Persuading someone, earning trust, negotiating terms or solving conflicts peacefully through words. Diplomacy may sometimes be based on half-truths, but ultimately relies on logic and convincing someone (unlike Deception skill, that typically involves tricks, fast-talk and little substance). Used often in [[Skill Checks]].
|Description = Persuading someone, earning trust, negotiating terms or solving conflicts peacefully through words. Diplomacy may sometimes be based on half-truths, but ultimately relies on logic and convincing someone (unlike Deception skill, that typically involves tricks, fast-talk and little substance). Used often in skill checks.
|Trait1 = 5
|Trait1 = 5
|Trait2 = 6
|Trait2 = 6
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{{SkillTable
{{SkillTable
|Name = Charisma
|Name = Charisma
|Description = Ability to sing, tell jokes, and blend into any crowd. Useful to learn of rumors or secrets. Can be used while resting at an inn and sometimes in [[Skill Checks]].
|Description = Ability to befriend strangers, sing, tell jokes, and blend into any crowd to learn rumors. Required for playing certain musical instruments. Each rank will reduce prices in most shops by 2% (using the best rank in the party). Occasionally used in skill checks.
|Trait1 = 5
|Trait1 = 5
|Trait2 = 7
|Trait2 = 7
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{{SkillTable
{{SkillTable
|Name = Alchemy
|Name = Alchemy
|Description = Preparing potions and other alchemical mixtures. '''NOT YET IMPLEMENTED'''
|Description = Preparing potions and other alchemical mixtures.
|Trait1 = 6
|Trait1 = 6
|Trait2 = 2
|Trait2 = 2
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{{SkillTable
{{SkillTable
|Name = Ancient Lore
|Name = Ancient Lore
|Description = The ability to understand archaic languages and symbols, familiarity with history of the Empire and other civilizations, and the understanding of ancient devices and contraptions. Used often in [[Skill Checks]].
|Description = The ability to understand archaic languages and symbols, familiarity with history of the Empire and other civilizations, and the understanding of ancient devices and contraptions. Used often in skill checks.
|Trait1 = 6
|Trait1 = 6
|Trait2 = 7
|Trait2 = 7
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{{SkillTable
{{SkillTable
|Name = Crafting
|Name = Crafting
|Description = Experience in working metal, wood, or leather to craft new objects or repair them.  
|Description = Working with metal, wood or leather to craft new objects or repair them.
|Trait1 = 2
|Trait1 = 7
|Trait2 = 7
|Trait2 = 2
|Bonus =  
|Bonus =  
}}
}}
{{SkillTable
{{SkillTable
|Name = Meditation
|Name = Meditation
|Description = Grants slow Willpower (WP) regeneration when it is depleted (recovers up to a maximum %, listed as Natural Healing in each difficulty description). A check is performed every 3 game hours (15 minutes in real time). If successful, 1D3 WP is recovered. Very high values of this skill (>100) might provide stronger WP recovery.
|Description = Ability to restore inner peace and serenity, recovering some willpower after battles. A character with at least 1 rank in this skill will make a check with a difficulty equal to his rank, adding +1 difficulty for each time the character suffered damage or received a negative effect. Characters can't meditate if a party member was killed or knocked out. The WP recovered is equal to 2x skill rank but limited to half (rounded down) what was spent in the battle.
|Trait1 = 7
|Trait1 = 7
|Trait2 = 5
|Trait2 = 5
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{{SkillTable
{{SkillTable
|Name = Mythology
|Name = Mythology
|Description = Allows to identify enemy creatures and their powers. The higher the skill, the more detailed the information. May on occassion be used in [[Skill Checks]].
|Description = Allows to identify enemy creatures and their powers. The higher the skill, the more detailed the information. May on occassion be used in skill checks.
|Trait1 = 6
|Trait1 = 6
|Trait2 = 4
|Trait2 = 4
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{{SkillTable
{{SkillTable
|Name = Runes & Arcana
|Name = Runes & Arcana
|Description = The knowledge of magic in all its forms, in particular magical scripture and enchanted objects. Is often a requisite to use magic items such as scrolls, or enter magic-oriented [[Careers]]. Is sometimes used in [[Skill Checks]].
|Description = The knowledge of magic in all its forms, in particular magical scripture and enchanted objects. Is often a requisite to use magic items such as scrolls, or enter magic-oriented careers. Occasionally used in skill checks.
|Trait1 = 7
|Trait1 = 7
|Trait2 = 6
|Trait2 = 6
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}}
}}
</table>
</table>
[[Category:Special Pages]]
[[Category:General Pages]]
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Latest revision as of 16:47, 26 December 2024

Archaelund Character Development Stats Races Skills Traits


There is a total number of 18 skills in the game which define how player characters can interact with their surroundings, other people, and the world in general. The rank of each skill can range from 0 to 10 and is raised by investing skill points, which are earned at each new character level. The chosen Career determines which skills are available for further improvement and also the number of skill points per level (typically 1...3).

During Skill Checks the rank of a skill is compared to the difficulty level of the check. If both are equal, the base chance for success is 60%. Each skill rank above difficulty grants +20% base chance, each rank below reduces it by −40%.

An additional bonus is added to the base chance, depending on several factors:

  • The Traits of the character. Each skill has one major and one minor trait which contributes ⟨(trait value − 4) × 4%⟩ and ⟨(trait value − 4) × 2%⟩ to the bonus chance, respectively. See the table below for details.
  • The chosen Race. Some races grant an additional bonus to certain skills. See the table below for details.
  • Special equipment found throughout the game.

The following table gives an overview on all skills, including their associated major and minor traits as well as other bonuses. (Note that not all skills are fully implemented in the current Early Access release of the game.)

Name Description Trait ×4% Trait ×2% Other bonuses
Athletics Physical prowess, affecting the ability to hold your breath and break things open. Used in some skill checks during dialogues involving strength. STR DEX +15% to Varannari
Scouting Detecting hidden enemies or objects in the wilderness. This skill doesn't work in dungeons or cities (Spot Secrets is used instead there). AWA SLF
Healing & Herbs Used to gather herbs and other foraged goods efficiently, and also to mend wounds after battle. INT PER
Maps & Charts Enhances the minimap and area map functions. Some maze-like areas will require a high skill rank to even view the minimap. NOT YET IMPLEMENTED INT AWA
Survival Tracking, hunting, finding safe camping locations. Survival will reduce your chance of hostile encounters while camping by 5% per rank. Occasionally used in skill checks. SLF AWA +15% to Varannari
Disarm Traps The ability to deactivate devices and even retrieve some of their components. AWA DEX
Human Insight Perceiving lies or ill intentions from others from subtle signs in their words and behavior, or sometimes as a mere gut feeling. Used often in skill checks. AWA INT
Pick Locks The art of deftly manipulating tumblers and bypass locks, to open doors, safes, and chests. An important skill for adventuring parties. INT DEX
Spot Secrets Detecting hidden enemies or objects in dungeons or urban environments. This skill doesn't work in natural environments (Scouting is used instead there). AWA INT
Deception The ability to fool others through blather, bluffing, impersonating others, or hiding your intentions. In contrast to Diplomacy skill, Deception doesn't rely much on what is actually said, but on how to say it. Used often in skill checks. PER AWA
Diplomacy Persuading someone, earning trust, negotiating terms or solving conflicts peacefully through words. Diplomacy may sometimes be based on half-truths, but ultimately relies on logic and convincing someone (unlike Deception skill, that typically involves tricks, fast-talk and little substance). Used often in skill checks. PER INT
Charisma Ability to befriend strangers, sing, tell jokes, and blend into any crowd to learn rumors. Required for playing certain musical instruments. Each rank will reduce prices in most shops by 2% (using the best rank in the party). Occasionally used in skill checks. PER SLF
Alchemy Preparing potions and other alchemical mixtures. INT DEX
Ancient Lore The ability to understand archaic languages and symbols, familiarity with history of the Empire and other civilizations, and the understanding of ancient devices and contraptions. Used often in skill checks. INT SLF
Crafting Working with metal, wood or leather to craft new objects or repair them. SLF DEX
Meditation Ability to restore inner peace and serenity, recovering some willpower after battles. A character with at least 1 rank in this skill will make a check with a difficulty equal to his rank, adding +1 difficulty for each time the character suffered damage or received a negative effect. Characters can't meditate if a party member was killed or knocked out. The WP recovered is equal to 2x skill rank but limited to half (rounded down) what was spent in the battle. SLF PER
Mythology Allows to identify enemy creatures and their powers. The higher the skill, the more detailed the information. May on occassion be used in skill checks. INT AWA
Runes & Arcana The knowledge of magic in all its forms, in particular magical scripture and enchanted objects. Is often a requisite to use magic items such as scrolls, or enter magic-oriented careers. Occasionally used in skill checks. SLF INT