Dylloris Herb: Difference between revisions
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Revision as of 18:41, 16 January 2025
Archaelund ❯ Items ❯ All • by Type • by Attribute • Recipes
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| Dylloris Herb | ||||||||||
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Found only in the ancient wild forests of Archaelund such as Medrin, it can be consumed to heal 10hp, although skilled alchemists may use it as ingredient for more potent mixtures.
Stats
| Traits | Basic Stats | Combat Stats | Resistances | ||||
|---|---|---|---|---|---|---|---|
| STR | 0 | Health Points | +10 | Damage | 0 | Fire Protection | 0 |
| DEX | 0 | Willpower | 0 | Accuracy | 0 | Cold Protection | 0 |
| END | 0 | Action Points | 0 | Critical Chance | 0 | Shock Protection | 0 |
| AWA | 0 | Movement Points | 0 | Armor Piercing | 0 | Toxic Protection | 0 |
| PER | 0 | Initiative | 0 | Armor | 0 | Vitality Resistance | 0 |
| INT | 0 | Spell Power | 0 | Avoidance | 0 | Spirit Resistance | 0 |
| SLF | 0 | Enchantment | 0 | Critical Defense | 0 | Mind Resistance | 0 |
| Max. Spells | 0 | Armor Training | 0 | ||||
| Other effects: | Heals 10 hp. | ||||||
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