Template:Slot/doc: Difference between revisions

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<tr><td>Chest</td><td>{{Slot|Chest}}</td></tr>
<tr><td>Chest</td><td>{{Slot|Chest}}</td></tr>
<tr><td>Finger</td><td>{{Slot|Finger}}</td></tr>
<tr><td>Finger</td><td>{{Slot|Finger}}</td></tr>
<tr><td>Foot</td><td>{{Slot|Foot}}</td></tr>
<tr><td>Feet</td><td>{{Slot|Feet}}</td></tr>
<tr><td>Hand</td><td>{{Slot|Hand}}</td></tr>
<tr><td>Hands</td><td>{{Slot|Hands}}</td></tr>
<tr><td>Head</td><td>{{Slot|Head}}</td></tr>
<tr><td>Head</td><td>{{Slot|Head}}</td></tr>
<tr><td>Mainhand</td><td>{{Slot|Mainhand}}</td></tr>
<tr><td>Mainhand</td><td>{{Slot|Mainhand}}</td></tr>
<tr><td>Neck</td><td>{{Slot|Neck}}</td></tr>
<tr><td>Neck</td><td>{{Slot|Neck}}</td></tr>
<tr><td>Offhand</td><td>{{Slot|Offhand}}</td></tr>
<tr><td>Offhand</td><td>{{Slot|Offhand}}</td></tr>
<tr><td>Shoulder</td><td>{{Slot|Shoulder}}</td></tr>
<tr><td>Projectile</td><td>{{Slot|Projectile}}</td></tr>
<tr><td>Shoulders</td><td>{{Slot|Shoulders}}</td></tr>
<tr><td>Waist</td><td>{{Slot|Waist}}</td></tr>
<tr><td>Waist</td><td>{{Slot|Waist}}</td></tr>
</table>
</table>

Latest revision as of 11:43, 29 May 2025

Description

This template contains the predefined equipment slots to be used within equipment pages and takes the corresponding tags (Chest • Finger • Feet • Hands • Head • Mainhand • Neck • Offhand • Projectile • Shoulders • Waist) as input. The output is the description to be displayed on the Wiki page.

Usage

{{Slot|<tag>}}

For generating a semicolon-separated list of all available tags (intended for documentation purposes) use

{{Slot|TagList}}

Tag options

TagOutput
ChestChest
FingerFinger
FeetFeet
HandsHands
HeadHead
MainhandMainhand
NeckNeck
OffhandOffhand
ProjectileProjectile
ShouldersShoulders
WaistWaist

How to add new slots

In order to add a new slot, you have to insert a new case in the template's #switch structure (only parts indicated by <...> may be edited):

|<NewTag> = <output text>

Also, add the new tag to the existing TagList case so it will appear in any documentation:

|TagList = ...; <NewTag>; ...