The Ancient Lantern: Difference between revisions
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# Speak to [[Baron Jodanar]] to understand political consequences of one old Imperial light house being out of control. | # Speak to [[Baron Jodanar]] to understand political consequences of one old Imperial light house being out of control. | ||
## Optional: Speaking to [[Captain Garren]] about Devil's Horn light will reveal, that (Charisma (2)) | ## Optional: Speaking to [[Captain Garren]] about Devil's Horn light will reveal, that (Charisma (2)) a wizard from Mystgate told that the place was cursed by some battle mage. He also barely escaped from the Devil's Horn while losing his hand and leg to a frostbite. Better have those cold potions with ya! | ||
# Access [[Devil's Horn (Upper Section)|Upper section of Devil's Horn]] via top of the mountain path fighting through group of [[Geldryn|Geldryn riders]]. | # Access [[Devil's Horn (Upper Section)|Upper section of Devil's Horn]] via top of the mountain path fighting through group of [[Geldryn|Geldryn riders]]. | ||
# Obtain the key to locked section in one of the rooms next to it. | # Obtain the key to locked section in one of the rooms next to it. | ||
Latest revision as of 18:08, 10 January 2026
Archaelund ❯ Quests ❯ All • by Type • by Attribute
| This page is still under construction. Its content may be incomplete or provisional. |
| Faction Quest | ||||||||
| The Ancient Lantern | ||||||||
| Quick facts | ||||||||
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| Version history | ||||||||
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Description missing
Quest steps
- Speak to Baron Jodanar to understand political consequences of one old Imperial light house being out of control.
- Optional: Speaking to Captain Garren about Devil's Horn light will reveal, that (Charisma (2)) a wizard from Mystgate told that the place was cursed by some battle mage. He also barely escaped from the Devil's Horn while losing his hand and leg to a frostbite. Better have those cold potions with ya!
- Access Upper section of Devil's Horn via top of the mountain path fighting through group of Geldryn riders.
- Obtain the key to locked section in one of the rooms next to it.
- Enter the locked section with lantern and fight a group of Mechaedrons and Skeletal Engineers while being zapped by some old Imperial device (
) every 3 rounds. - Stabilize the Lantern (Ancient Lore (5)) to obtain Radiant Sapphire.
- Report to Baron Jodanar and choose to give him the gem or keep it for later purposes.
Path
Port Galeb → Devil's Horn → Port Galeb
Involved characters
Quest rewards
Destroying the lantern
- 50 XP
Stabilizing the lantern
- 100 XP
- Radiant Sapphire
Reporting back to Baron Jodanar
- 400 XP
- +4 Port Galeb reputation
- +1 Urendale reputation
- 600

- Advisor Robes and Honor Guard Shield
Giving the Radiant Sapphire to Baron Jodanar
- 500 XP
- +2 Port Galeb reputation
- +3 Urendale reputation
- +3 Narthis reputation
Detailed walkthrough
Detailed walkthrough missing
Notes
You can access Devil's Horn lower section with camp rest point if you can remove the rubble (Athletics (4)).