The Ancient Lantern: Difference between revisions

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|Steps =  
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# Speak to [[Baron Jodanar]] to understand political consequences of one old Imperial light house being out of control.
# Speak to [[Baron Jodanar]] to understand political consequences of one old Imperial light house being out of control.
## Optional: Speaking to [[Captain Garren]] about Devil's Horn light will reveal, that (Charisma (2)) that wizard from Mystgate told him about a battle mage who cursed the Devil's horn and how he barely escaped losing his hand and leg to a frostbite. Better have those cold potions with ya!  
## Optional: Speaking to [[Captain Garren]] about Devil's Horn light will reveal, that (Charisma (2)) a wizard from Mystgate told that the place was cursed by some battle mage. He also barely escaped from the Devil's Horn while losing his hand and leg to a frostbite. Better have those cold potions with ya!
# Access [[Devil's Horn (Upper Section)|Upper section of Devil's Horn]] via top of the mountain path fighting through group of [[Geldryn|Geldryn riders]].
# Access [[Devil's Horn (Upper Section)|Upper section of Devil's Horn]] via top of the mountain path fighting through group of [[Geldryn|Geldryn riders]].
# Obtain the key to locked section in one of the rooms next to it.
# Obtain the key to locked section in one of the rooms next to it.

Latest revision as of 18:08, 10 January 2026

Archaelund Quests All by Type by Attribute


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Faction Quest
The Ancient Lantern
Lightbeams.png
Quick facts
Starting locationPort Galeb
Initiated byBaron Jodanar
PrerequisitesPort Galeb reputation ≥ 9
Recommended level4
Version history
Introduced in0.7.1
Last update0.8.1

Description missing

Quest steps

  1. Speak to Baron Jodanar to understand political consequences of one old Imperial light house being out of control.
    1. Optional: Speaking to Captain Garren about Devil's Horn light will reveal, that (Charisma (2)) a wizard from Mystgate told that the place was cursed by some battle mage. He also barely escaped from the Devil's Horn while losing his hand and leg to a frostbite. Better have those cold potions with ya!
  2. Access Upper section of Devil's Horn via top of the mountain path fighting through group of Geldryn riders.
  3. Obtain the key to locked section in one of the rooms next to it.
  4. Enter the locked section with lantern and fight a group of Mechaedrons and Skeletal Engineers while being zapped by some old Imperial device (Shock.png) every 3 rounds.
  5. Stabilize the Lantern (Ancient Lore (5)) to obtain Radiant Sapphire.
  6. Report to Baron Jodanar and choose to give him the gem or keep it for later purposes.

Path

Port GalebDevil's HornPort Galeb

Involved characters

Quest rewards

Destroying the lantern

  • 50 XP

Stabilizing the lantern

Reporting back to Baron Jodanar

Giving the Radiant Sapphire to Baron Jodanar

Detailed walkthrough

Detailed walkthrough missing

Notes

You can access Devil's Horn lower section with camp rest point if you can remove the rubble (Athletics (4)).