The Ancient Lantern: Difference between revisions
From Archaelund Wiki
No edit summary |
mNo edit summary |
||
| (5 intermediate revisions by 2 users not shown) | |||
| Line 9: | Line 9: | ||
|Translation = | |Translation = | ||
|Status = Construction | |Status = Construction | ||
|Type = | |Type = Faction | ||
|Version = 0.7.1 | |Version = 0.7.1 | ||
|VersionUpdate = 0.8.1 | |VersionUpdate = 0.8.1 | ||
| Line 17: | Line 17: | ||
|Involved = [[Baron Jodanar]] | |Involved = [[Baron Jodanar]] | ||
|Related = | |Related = | ||
|Prerequisites = | |Prerequisites = [[Port Galeb]] reputation ≥ 9 | ||
|Level = 4 | |Level = 4 | ||
| Line 27: | Line 27: | ||
<!-- Info --> | <!-- Info --> | ||
|Description = | |Description = | ||
|Notes = | |Notes = You can access [[Devil's Horn (Lower Section)|Devil's Horn lower section]] with camp rest point if you can remove the rubble ([[Athletics]] (4)). | ||
<!-- Outcomes and Rewards --> | <!-- Outcomes and Rewards --> | ||
|Outcome1 = | |Outcome1 = Destroying the lantern | ||
|Reward1 = | |Reward1 = 50 XP | ||
|Outcome2 = Stabilizing the lantern | |||
| | |Reward2 = 100 XP; [[Radiant Sapphire]] | ||
| | |Outcome3 = Reporting back to [[Baron Jodanar]] | ||
|Reward3 = 400 XP; +4 [[Port Galeb]] reputation; +1 [[Urendale]] reputation; 600 {{Gold}}; [[Advisor Robes]] and [[Honor Guard Shield]] | |||
|Outcome4 = Giving the [[Radiant Sapphire]] to [[Baron Jodanar]] | |||
|Reward4 = 500 XP; +2 [[Port Galeb]] reputation; +3 [[Urendale]] reputation; +3 [[Narthis]] reputation | |||
<!-- Walkthrough --> | <!-- Walkthrough --> | ||
|Steps = | |Steps = | ||
# Speak to [[Baron Jodanar]] to understand political consequences of one old Imperial light house being out of control. | |||
## Optional: Speaking to [[Captain Garren]] about Devil's Horn light will reveal, that (Charisma (2)) a wizard from Mystgate told that the place was cursed by some battle mage. He also barely escaped from the Devil's Horn while losing his hand and leg to a frostbite. Better have those cold potions with ya! | |||
# Access [[Devil's Horn (Upper Section)|Upper section of Devil's Horn]] via top of the mountain path fighting through group of [[Geldryn|Geldryn riders]]. | |||
# Obtain the key to locked section in one of the rooms next to it. | |||
# Enter the locked section with lantern and fight a group of [[Mechaedron|Mechaedrons]] and [[Skeletal Engineer|Skeletal Engineers]] while being zapped by some old Imperial device ([[File:Shock.png|x20px|top|link=]]) every 3 rounds. | |||
# Stabilize the Lantern ([[Ancient Lore]] (5)) to obtain [[Radiant Sapphire]]. | |||
# Report to [[Baron Jodanar]] and choose to give him the gem or keep it for later purposes. | |||
|Walkthrough = | |Walkthrough = | ||
}} | }} | ||
Latest revision as of 18:08, 10 January 2026
Archaelund ❯ Quests ❯ All • by Type • by Attribute
| This page is still under construction. Its content may be incomplete or provisional. |
| Faction Quest | ||||||||
| The Ancient Lantern | ||||||||
| Quick facts | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
| Version history | ||||||||
|
Description missing
Quest steps
- Speak to Baron Jodanar to understand political consequences of one old Imperial light house being out of control.
- Optional: Speaking to Captain Garren about Devil's Horn light will reveal, that (Charisma (2)) a wizard from Mystgate told that the place was cursed by some battle mage. He also barely escaped from the Devil's Horn while losing his hand and leg to a frostbite. Better have those cold potions with ya!
- Access Upper section of Devil's Horn via top of the mountain path fighting through group of Geldryn riders.
- Obtain the key to locked section in one of the rooms next to it.
- Enter the locked section with lantern and fight a group of Mechaedrons and Skeletal Engineers while being zapped by some old Imperial device (
) every 3 rounds. - Stabilize the Lantern (Ancient Lore (5)) to obtain Radiant Sapphire.
- Report to Baron Jodanar and choose to give him the gem or keep it for later purposes.
Path
Port Galeb → Devil's Horn → Port Galeb
Involved characters
Quest rewards
Destroying the lantern
- 50 XP
Stabilizing the lantern
- 100 XP
- Radiant Sapphire
Reporting back to Baron Jodanar
- 400 XP
- +4 Port Galeb reputation
- +1 Urendale reputation
- 600

- Advisor Robes and Honor Guard Shield
Giving the Radiant Sapphire to Baron Jodanar
- 500 XP
- +2 Port Galeb reputation
- +3 Urendale reputation
- +3 Narthis reputation
Detailed walkthrough
Detailed walkthrough missing
Notes
You can access Devil's Horn lower section with camp rest point if you can remove the rubble (Athletics (4)).