Traits

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Archaelund Character Development Stats Races Skills Traits


Traits define the innate capabilities of player characters and are often a requisite to enter Careers or learning Open Talents. A value of 4 is considered average for Humans, while values of 8 or more are exceptional.

Strength

Physical might, ability to wield weapons in melee combat and to carry weight. Close-quarter warriors should have a decent Strength, especially those planning to wear armor. Most hand weapons require a Strength of 4, while 2-handed weapons often require 6+. For wearing leather armor, a value of 4 is recommended, while heavier armors require 7+.

Notable impact on:

  • Melee Damage: +1 melee damage for each STR point above 4 (−1 melee damage for each STR point below 4)
  • Armor Training: +1 Armor Training for each STR point above 4 (−1 Armor Training for each STR point below 4)
  • Combat Proficiencies: (bonus/penalty for each STR point above/below 4)
  • Skills: (bonus/penalty for each STR point above/below 4)

Dexterity

Speed and coordination, use of weapons (especially ranged) and high mobility in the battlefield. A good Dexterity will also improve Dodge proficiency, which is useful for those not wearing heavy armor.

Notable impact on:

Endurance

Ability to stay alive and to keep going, used to calculate Health Points. Useful for any adventureer that intends to reach retirement age in one piece, but especially for those in the front battle lines.

Notable impact on:

  • Health Points: Each END point grants a cumulative bonus to HP equal to the new trait value (5th point grants +5 HP, 6th point grants +6 HP, etc.)
  • Combat Proficiencies: (bonus/penalty for each END point above/below 4)
  • Resistances:

Awareness

Perceiving and reacting to surroundings. Awareness gives a bonus to ranged damage and to combat initiative, but also allows to detect hidden enemies or secrets. It also improves Dodge proficiency to a small degree.

Notable impact on:

  • Action Points: +1 AP gained at AWA 4 and 8
  • Initiative: Each AWA point above 4 is added to the Initiative roll (1...10) at the beginning of combat (each AWA point below 4 is subtracted instead)
  • Ranged Damage: +1 ranged damage for each AWA point above 4 (−1 ranged damage for each AWA point below 4)
  • Dodge: +2% for each AWA point above 4
  • Combat Proficiencies: (bonus/penalty for each AWA point above/below 4)
  • Skills: (bonus/penalty for each AWA point above/below 4)

Personality

The ability to handle social situations (not everything is resolved by combat in Archaelund). It also contributes to Willpower in a small way.

Notable impact on:

Intellect

Important for offensive spellcasters because it increases Spell Power, thus improving the potency of spells (especially attack spells). But everyone will benefit from being a fast learner in the long run, as Intellect affects the XP modifier that makes a character level up faster (or slower).

Notable impact on:

Self-Control

Determination and focus. Essential for spellcasters since it is the major factor to determine a character's Willpower, and thus how much magic a character can cast before needing to rest. Willpower is also important to resist mind effects such as fear.

Notable impact on: