Skills
From Archaelund Wiki
| Name | Description | Trait x4% | Trait x2% | Other bonuses |
|---|---|---|---|---|
| Athletics | Physical prowess, affecting the ability to breath underwater and to break things open. Used in some Skill Checks during dialogues involving strength. | STR | DEX | +15% to Varannari |
| Scouting | Detecting hidden enemies or objects in the wilderness. This skill doesn't work in dungeons or cities (Spot Secrets is used instead there). | AWA | SLF | |
| Healing & Herbs | Used to gather herbs and other foraged goods efficiently, and also to mend wounds after battle. | INT | PER | |
| Maps & Charts | Enhances the minimap functions, allowing to show the direction the party is looking at und limiting zoom. Some maze-like areas will require a high skill level to even view the minimap. NOT YET IMPLEMENTED | INT | AWA | |
| Survival | Tracking, hunting, finding safe camping locations. Allows to save some rations when resting. PARTIALLY IMPLEMENTED | SLF | AWA | |
| Disarm Traps | The ability to deactivate devices and even retrieve some of their components. NOT YET IMPLEMENTED | DEX | AWA | |
| Human Insight | Perceiving lies or ill intentions from others from subtle signs in their words and behavior, or sometimes as a mere gut feeling. Used often in Skill Checks. | AWA | INT | |
| Pick Locks | The art of deftly manipulating tumblers and bypass locks, to open doors, safes, and chests. An important skill for adventuring parties. | DEX | INT | |
| Spot Secrets | Detecting hidden enemies or objects in dungeons or urban environments. This skill doesn't work in natural environments (Scouting is used instead there). | AWA | INT | |
| Deception | The ability to fool others through blather, bluffing, impersonating others, or hiding your intentions. In contrast to Diplomacy skill, Deception doesn't rely much on what is actually said, but on how to say it. Used often in Skill Checks. | PER | AWA | |
| Diplomacy | Persuading someone, earning trust, negotiating terms or solving conflicts peacefully through words. Diplomacy may sometimes be based on half-truths, but ultimately relies on logic and convincing someone (unlike Deception skill, that typically involves tricks, fast-talk and little substance). Used often in Skill Checks. | PER | INT | |
| Charisma | Ability to sing, tell jokes, and blend into any crowd. Useful to learn of rumors or secrets. Can be used while resting at an inn and sometimes in Skill Checks. | PER | SLF | |
| Alchemy | Preparing potions and other alchemical mixtures. NOT YET IMPLEMENTED | INT | DEX | |
| Ancient Lore | The ability to understand archaic languages and symbols, familiarity with history of the Empire and other civilizations, and the understanding of ancient devices and contraptions. Used often in Skill Checks. | INT | SLF | |
| Crafting | Experience in working metal, wood, or leather to craft new objects or repair them. | DEX | SLF | |
| Meditation | Grants slow Willpower (WP) regeneration when it is depleted (recovers up to a maximum %, listed as Natural Healing in each difficulty description). A check is performed every 3 game hours (15 minutes in real time). If successful, 1D3 WP is recovered. Very high values of this skill (>100) might provide stronger WP recovery. | SLF | PER | |
| Mythology | Allows to identify enemy creatures and their powers. The higher the skill, the more detailed the information. May on occassion be used in Skill Checks. | INT | AWA | |
| Runes & Arcana | The knowledge of magic in all its forms, in particular magical scripture and enchanted objects. Is often a requisite to use magic items such as scrolls, or enter magic-oriented Careers. Is sometimes used in Skill Checks. | SLF | INT |