Character Stats
From Archaelund Wiki
Archaelund ❯ Character Development ❯ Stats • Races • Skills • Traits
Basic Stats
- Health Points (HP): Damage the character can sustain before being seriously wounded or killed. Recovered by resting as well as natural or magical healing.
- Willpower (WP): Required to cast spells and use some special abilities. Replenished by resting. If depleted, a character becomes demoralized, suffering penalties.
- Experience Points (XP): Represent the evolution of a character and are gained by solving quests, defeating enemies in combat, passing skill checks, and various other actions. At certain XP thresholds, the character advances to a new level.
- Action Points (AP): During turn-based combat, all actions require spending APs.
- Movement Points (MP): Similar to Action Points, but can only be used for movement.
- Initiative: In combat, turn order is defined by a random value (1...10) plus a character's Initiative. The side initiating combat will get an additional +3 bonus.
- Spell Power (SP): Allows casting some spells with greater potency (usually the ones that roll dice for effect such as damage spells). The description of each spell explains if it is affected by SP.
- Enchantment: A spellcasters ability that makes spells harder to resist. It only affects spells that can be resisted entirely (typically by Death or Mind resistance, sometimes also Toxic resistance), but has no effect on elemental spells or other spells that have no resistance listed in their description.
- Max. Spells: The maximum number of spells a character is able to learn for each of the Five Ranks of Magic. Very few spellcasters in the world can cast spells of the 5th rank, and even 4th rank spells are rare.
- Directly determined by INT minus the spell rank