Character Stats

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Revision as of 11:59, 6 January 2024 by MikeB (talk | contribs) (Created page with "{{StatsNavbar}} ==Basic Stats== *'''Health Points (HP):''' Damage the character can sustain before being seriously wounded or killed. Recovered by resting as well as natural or magical healing. **Initially determined by {{Traits/names|33}} **Increased at each new character level according to the chosen Career **Can be increased by certain Talents and special equipment *'''Willpower (WP):''' Required to cast spells and use some special abilities. Replenis...")
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Archaelund Character Development Stats Races Skills Traits


Basic Stats

  • Health Points (HP): Damage the character can sustain before being seriously wounded or killed. Recovered by resting as well as natural or magical healing.
    • Initially determined by END
    • Increased at each new character level according to the chosen Career
    • Can be increased by certain Talents and special equipment
  • Willpower (WP): Required to cast spells and use some special abilities. Replenished by resting. If depleted, a character becomes demoralized, suffering penalties.
    • Initially determined by SLF and PER
    • Increased at each new Discipline rank (+rank×4)
    • Can be increased by certain Talents and special equipment
  • Experience Points (XP): Represent the evolution of a character and are gained by solving quests, defeating enemies in combat, passing skill checks, and various other actions. At certain XP thresholds, the character advances to a new level.
    • XP gain is modified by INT
    • Humans gain an additional +5% XP bonus
  • Action Points (AP): During turn-based combat, all actions require spending APs.
    • Mainly determined by DEX, and to a lesser extent by AWA and INT
  • Movement Points (MP): Similar to Action Points, but can only be used for movement.
    • Initially determined by DEX
    • Can be increased by certain Talents
  • Initiative: In combat, turn order is defined by a random value (1...10) plus a character's Initiative. The side initiating combat will get an additional +3 bonus.
    • Initially determined by AWA
    • Can be increased by certain Talents
  • Spell Power (SP): Allows casting some spells with greater potency (usually the ones that roll dice for effect such as damage spells). The description of each spell explains if it is affected by SP.
    • Initially determined by INT
    • Can be increased by certain Talents
  • Enchantment: A spellcasters ability that makes spells harder to resist. It only affects spells that can be resisted entirely (typically by Death or Mind resistance, sometimes also Toxic resistance), but has no effect on elemental spells or other spells that have no resistance listed in their description.
    • Initially determined by PER
    • Can be increased by certain Talents
  • Max. Spells: The maximum number of spells a character is able to learn for each of the Five Ranks of Magic. Very few spellcasters in the world can cast spells of the 5th rank, and even 4th rank spells are rare.
    • Directly determined by INT minus the spell rank