Locksmith: Difference between revisions

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(Created page with "{{Talent |Mode = {{{1|Page}}} |Param1 = {{{2|}}} |Param2 = {{{3|}}} <!-- Quick Facts --> |Name = Locksmith |Pagename = Locksmith |Status = |Type = Expert |Version = 0.7.1 |VersionUpdate = |Attributes = |Prerequisites = |Bonuses = +10 Pick Locks <!-- Media --> |Image = |Icon = <!-- Info --> |Description = A locksmith gains a +10 bonus to Pick Locks attempts. He can improvise tools and attempt to pick locks even when he has no Lockpicks,...")
 
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|Attributes =  
|Attributes =  
|Prerequisites =  
|Prerequisites =  
|Bonuses = +10 [[Skills|Pick Locks]]
|Bonuses = +10 [[Pick Locks]]


<!-- Media -->
<!-- Media -->
|Image =  
|Image = Locksmith.png
|Icon =  
|Icon = Locksmith.png


<!-- Info -->
<!-- Info -->
|Description = A locksmith gains a +10 bonus to [[Skills|Pick Locks]] attempts. He can improvise tools and attempt to pick locks even when he has no [[Lockpicks]], by losing this bonus and getting a &minus;10 penalty instead.
|Description = A locksmith gains a +10 bonus to [[Pick Locks]] attempts. He can improvise tools and attempt to pick locks even when he has no [[Lockpick]]s, by losing this bonus and getting a &minus;10 penalty instead. Locksmiths don't spend a [[Lockpick]] at all when a pick attempt has a 100% success chance.
|Notes =  
|Notes =  



Latest revision as of 12:51, 21 December 2024

Archaelund Talents All by Type


Expert Talent
Locksmith
Locksmith.png
Quick facts
UsagePassive
AP costNone
WP costNone
Permanent bonuses
+10 Pick Locks
Version history
Introduced in0.7.1
Last update

A locksmith gains a +10 bonus to Pick Locks attempts. He can improvise tools and attempt to pick locks even when he has no Lockpicks, by losing this bonus and getting a −10 penalty instead. Locksmiths don't spend a Lockpick at all when a pick attempt has a 100% success chance.

Careers

This talent is automatically obtained in the following careers: