Charmer
From Archaelund Wiki
Archaelund ❯ Careers ❯ All • by Type • by Category
| Basic Career | ||||
| Charmer | ||||
| Quick facts | ||||
|---|---|---|---|---|
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| Prerequisites | ||||
| PER 5 • INT 5 | ||||
| Version history | ||||
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A charmer is a master in Mentalism. They might not wield very lethal spells, but their ability to neutralize enemies when the party is outnumbered can be invaluable.
Not every mage is a scholar interested in unveiling the mysteries of the magical ethereum. Some just prefer to make a comfortable living off their ability to confound minds and trick common people, which often has them on the road.
Available Skills
Available Disciplines
Stats progression
On all levels
| Combat Proficiencies | ||||||||
|---|---|---|---|---|---|---|---|---|
| Light | Hand | 2-Hand | Unarmed | Ranged | Critical | Dodge | SkP | HP |
| +2 | +1 | +1 | +1 | +2 | 0 | +1 | +2 | +1 |
On specific levels
| Level | Talents | Discipline Points | Armor Training | Other |
|---|---|---|---|---|
| 1 | Mind Bender | +1 | 0 | − |
| 2 | Gifted Enchanter | +1 | 0 | − |
| 3 | Open Talent | +2 | 0 | − |
| 4 | Mind Tricks | +1 | 0 | − |
| 5 | Iron Will | +1 | 0 | − |
| 6 | Open Talent | +2 | 0 | +1 PER |