Scroll: Impact
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The caster conjures a telekinetic projectile, which hits a single target causing 1d8 physical damage and possibly knocking him down. The knockdown chance is 60% + (caster's SP x5%) - (target's STR x 5%). Prone creatures are easier to hit in combat and need to spend 4 AP to get up at the beginning of their turn.
Stats
Traits | Basic Stats | Combat Stats | Resistances | ||||
---|---|---|---|---|---|---|---|
STR | Health Points | Damage | Fire Protection | ||||
DEX | Willpower | Accuracy | Cold Protection | ||||
END | Action Points | Critical Chance | Shock Protection | ||||
AWA | Movement Points | Armor Piercing | Toxic Protection | ||||
PER | Initiative | Armor | Vitality Resistance | ||||
INT | Spell Power | Avoidance | Spirit Resistance | ||||
SLF | Enchantment | Critical Defense | Mind Resistance | ||||
Max. Spells | Armor Training | ||||||
Other effects: | Allows for a single use of the spell Impact. Two copies of the scroll can also be consumed by a character with Magical Research to learn the spell. | ||||||
Duration: |