Template:Weapon/doc

From Archaelund Wiki

Description

This is the main template for all weapon pages. It determines the layout of the individual page and provides functionality for extracting specific weapon information for use in other pages.

Usage

{{Weapon
|Mode = {{{1|Page}}}
|Param1 = {{{2|}}}
|Param2 = {{{3|}}}

<!-- Quick Facts -->
|Name = 
|Pagename = 
|Status = 
|Type = 
|Version = 
|VersionUpdate = 
|Slot = 
|Category = 
|Stack = 
|Rarity = 
|Attributes = 
|Prerequisites = 
|Quests = 

<!-- Media -->
|Image = 
|Icon = 

<!-- Info -->
|Description = 
|Notes = 

<!-- Value -->
|Buy = 
|Sell = 

<!-- Stats -->
|Weight = 
|APcost = 
|Range = 
|DamageType = 
|Traits = 
|Stats = 
|Offense = 
|Defense = 
|Resist = 
|Effects = 
|Skills = 
|Specials = 

<!-- Location -->
|FoundIn = 
|DroppedBy = 
|SoldBy = 
|RewardedBy = 
}}

Parameters

NameRequiredDescriptionValues
ModeYesDetermines the mode of execution of the template (see below). Changing the predefined value may lead to unexpected behavior.{{{1|Page}}} (should not be changed)
Param1YesUsed for routing a selection parameter to the template in certain modes (see below). Changing the predefined value may lead to unexpected behavior.{{{2|}}} (should not be changed)
Param2YesUsed for routing a selection parameter to the template in certain modes (see below). Changing the predefined value may lead to unexpected behavior.{{{3|}}} (should not be changed)
Quick Facts
NameYesThe name of the weapon. Usually identical to the page title. Will be displayed in the infobox of the page.arbitrary text
PagenameYesThe title of the weapon page, needed for linking purposes. Note: Do not use magic words such as {{PAGENAME}} here, as this prevents proper linking when transcluding information from this page on other pages.arbitrary text
StatusNoIf the page has a special status, it can be set here. A corresponding box will be displayed at the top of the page.one of the values defined in Template:PageStatus
TypeYesThe specific type of the weapon. Will be displayed in the infobox of the page. A list of predefined types can be found in Template:WeaponType (if new types are introduced, they should also be added there).one of the values defined in Template:WeaponType (other values are ignored): Light • Hand • 2-Handed • Ranged • Unarmed • Projectile
VersionYesThe game version in which the weapon was first introduced. Will be displayed in the infobox of the page.version number in the form X.Y.Z
VersionUpdateNoThe game version in which the weapon was last updated. Will be displayed in the infobox of the page.version number in the form X.Y.Z
SlotYesThe type of equipment slot this item can be placed in. Will be displayed in the infobox of the page.one of the values defined in Template:Slot (other values are ignored): Chest • Finger • Feet • Hands • Head • Mainhand • Neck • Offhand • Projectile • Shoulders • Waist
CategoryYesThe category to which this weapon belongs. Will be displayed in the infobox of the page.one of the values defined in Template:WeaponCategory (other values are ignored): Arrow • Axe • Bolt • Bow • Dagger • Greataxe • Greatsword • Hammer • Longbow • Longsword • Mace • Maul • Shortsword • Spear • Staff
StackYesThe number of items which can be stacked on top of each other (defaults to 1). Will be displayed in the infobox of the page.positive number
RarityYesThe incidence of the weapon. Will be displayed in the infobox of the page.one of the values defined in Template:Rarity (other values are ignored): Unique • Limited • Rare • Common • Unknown
AttributesNoOne or more attributes which describe certain aspects of the weapon. Will be displayed in the infobox of the page. A list of predefined attributes can be found in Template:WeaponAttributes (if new attributes are introduced, they should also be added there).a semicolon-separated list of the values defined in Template:WeaponAttributes (other values are ignored): Quest • Craftable • Crafting • Summon • Brittle
PrerequisitesNoIf specific prerequisites have to be fulfilled to wield the weapon, they can be listed here. Will be displayed in the infobox of the page.a semicolon-separated list of prerequisites
QuestsNoIf the weapon is of importance for certain quests, they can be listed here.a semicolon-separated list of [[Quests]]s
Media
ImageYesThe image (PNG or JPG) to be displayed in the infobox of the page.image name (including file extension)
IconNoThe image (PNG or JPG) to be displayed as an icon in weapon tables, lists, etc. If nothing is specified, a small version of Image is used instead.image name (including file extension)
Info
DescriptionYesA concise description of the weapon itself. Is used as an introductory paragraph and should not be too excessive (2−3 sentences are usually enough).arbitrary text
NotesNoAny kind of ancillary information (which does not seem appropriate anywhere else) can be provided here.arbitrary text, ideally formatted as a bullet list (using *)
Value
BuyYesThe basic price of the weapon when bought from a merchant (without modifiers). Set to -1 when not buyable.non-negative number or -1
SellYesThe basic price of the weapon when sold to a merchant (without modifiers). Set to -1 when unsellable.non-negative number or -1
Stats
WeightYesThe weight of the weapon. Will be displayed in the infobox of the page.non-negative number
APcostYesThe amount of Action Points (AP) needed for using this weapon.non-negative number
RangeYesThe attack range of the weapon, given in grid tiles. Defaults to 0 (= melee).non-negative number
DamageTypeYesThe specific damage type of the weapon.one of the values defined in Template:DamageType (other values are ignored): Blunt • Piercing • Slashing
TraitsYesThe trait bonus/malus provided by the weapon. See Template:Traits for further information.a vector of 7 comma-separated numbers, representing trait values (e.g. "4,8,8,5,6,3,6")
StatsYesThe base stats bonus/malus provided by the weapon. See Template:Stats for further information.a vector of 8 comma-separated numbers, representing stat values (e.g. "30,20,8,2,-1,3,0,5")
OffenseYesThe offensive properties bonus/malus provided by the weapon. See Template:Offense for further information.a vector of 9 comma-separated numbers, representing offense values (e.g. "3,8,0,1,4,1,50,10,1")
DefenseYesThe defensive properties bonus/malus provided by the weapon. See Template:Defense for further information.a vector of 4 comma-separated numbers, representing defense values (e.g. "2,15,5,2")
ResistYesThe resistance bonus/malus provided by the weapon. See Template:Resistances for further information.a vector of 6 comma-separated numbers, representing resistance values (e.g. "10,0,50,-10,0,0")
EffectsNoIf special proc effects are provided by the weapon, they can be listed here. See Template:Effect for further information.a semicolon-separated list of {{Effect|...}}s (using Template:Effect)
SkillsNoIf the weapon provides skill bonuses, they can be listed here.a semicolon-separated list of [[Skill]]s
SpecialsNoIf the weapon provides special combat properties, they can be listed here.a semicolon-separated list of [[Special]]s
Location
FoundInNoIf the weapon is found in certain areas, they can be listed here.a semicolon-separated list of [[Area]]s
DroppedByNoIf the weapon is dropped by certain characters/creatures, they can be listed here.a semicolon-separated list of [[Character]]s and/or [[Creature]]s
SoldByNoIf the weapon can by bought from certain merchants, they can be listed here.a semicolon-separated list of [[Character]]s
RewardedByNoIf the weapon is rewarded by certain quests, they can be listed here.a semicolon-separated list of [[Quest]]s

Extracting specific weapon information for use in other pages

Syntax

You can transclude information from an weapon page in any other page by using the following syntax:

{{:<pagename>|<mode>|<param1>|<param2>}}

Here, <pagename> is the weapon's full page name (in main namespace), <mode> determines the type of information to be transcluded, and <param1> & <param2> represent selection parameters required by certain modes.

Modes and parameters

ModeDescriptionParameter 1Parameter 2
PageOutputs the full weapon page. This is the default mode.nonenone
TableHeadOutputs the header of an weapon table (intended for constructing overview tables).nonenone
TableEntryOutputs a table row containing specific weapon information (intended for constructing overview tables). If a selector is specified in <param1>, output is only generated if the selector of a specific weapon matches the value of <param2>. If no selector is specified, output is always generated.one of the following selectors: Type • Attributeone of the possible values of the specified selector