Factions: Difference between revisions
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(Created page with "{{PageStatus|Construction}} There are several prominent groups and cities struggling for influence and power in Archaelund. Some work together, others pursue opposing interests, forcing the player to pick a side. You can gain (or lose) reputation with these so-called factions by completing quests in a specific way. In turn, some quests or dialogue options require a certain faction reputation to be unlocked. <table class="wikitable" style="text-align:center; white-space:...") |
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There are several prominent groups and cities struggling for influence and power in Archaelund. Some work together, others pursue opposing interests, forcing the player to pick a side. You can gain (or lose) reputation with these so-called factions by completing quests in a specific way. In turn, some quests or dialogue options require a certain faction reputation to be unlocked. | There are several prominent groups and cities struggling for influence and power in Archaelund. Some work together, others pursue opposing interests, forcing the player to pick a side. You can gain (or lose) reputation with these so-called factions by completing quests in a specific way. In turn, some quests or dialogue options require a certain faction reputation to be unlocked. | ||
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</table> | </table> | ||
In the following, this page lists all known factions and provides an overview on their members and associated quests. | In the following, this page lists all known factions and provides an overview on their members and associated quests. | ||
== Golden Hand == | |||
{{FactionTable | |||
|Image = Golden_Hand.png | |||
|Description = A large and powerful merchant guild in the Kingdoms, but only recently it has been given license to establish in the Marches of Archaelund. | |||
|Members = | |||
|Quests = | |||
}} | |||
== Iron Brotherhood == | |||
{{FactionTable | |||
|Image = Iron_Brotherhood.png | |||
|Description = Fighters that are not highborn nor part of the armies of the Kingdoms, usually join the ranks of this organization. They often work as bodyguards, mercenaries or escorts, and are expected to behave in a honorable way and always fulfill their contracts. | |||
|Members = | |||
|Quests = [[Owed in Blood]] (+3) | |||
}} | |||
== Knights of the Crown == | |||
{{FactionTable | |||
|Image = Knights_of_the_Crown.png | |||
|Description = In its origins the Knights were an elite battle unit commanded personally by the King of Varsilia, but over the years they took more on diplomatic missions and other special assignments. In Archaelund they're under the command of the King's viceroy in Narthis, Duke Durenhall. | |||
|Members = | |||
|Quests = | |||
}} | |||
== Night Kingdom == | |||
{{FactionTable | |||
|Image = Night_Kingdom.png | |||
|Description = The Geldryn nation that lies in the dark forests to the east of the Ethryn river. Geldryn have held three wars with the Exiles and were forced into a retreat and armistice after their last defeat. Geldryn raiders may ocassionaly be found in the Marches, and they are often hostile to humans. | |||
|Members = [[Bonewarden Dondra]] | |||
|Quests = [[Vow to the Fallen]] (+3) | |||
}} | |||
== Order of the Sunrise == | |||
{{FactionTable | |||
|Image = Order_of_the_Sunrise.png | |||
|Description = An eccentric and secretive organization. Some claim the Order is derived from the Imperial Order of the Sunset, and guard their ancient wisdom and martial techniques. Still they're feared for their unpredictable behavior, and few are allowed within the walls of their monasteries. | |||
|Members = | |||
|Quests = | |||
}} | |||
== Ordo Arcanum == | |||
{{FactionTable | |||
|Image = Ordo_Arcanum.png | |||
|Description = Formerly known as the Wizard's Guild, some still refer to it as "The Guild". The Arcanum has deep ties to the Kingdom of Thuram. Other Kingdoms are wary of the mages and their motives, but their usefulness is undeniable and Ordo Arcanum Towers can be found next to many major cities in Archaelund. | |||
|Members = [[Ascanius]]; [[Marietta]]; [[Thallia]] | |||
|Quests = [[Arcane Clean-Up]] (+2) | |||
}} | |||
== Phadabar == | |||
{{FactionTable | |||
|Image = Phadabar.png | |||
|Description = A Mercian port surrounded by fertile plains, originally founded by Ilmaran colonists as Harlin. Mercian legions invaded it two decades ago and it is now part of the Tharkûl Protectorate. | |||
|Members = [[Alchemist Ebran]]; [[Armorer Faram]]; [[Centurion Goran]]; [[Legionnaire Gerthe]]; [[Legionnaire Torgil]]; [[Legionnaire Alleran]]; [[Lysael]]; [[Praetor Tarsarys]] | |||
|Quests = [[A Shadow over the Plains]] (+2); [[Courier of Hope]] (+3/+2); [[Expedition to Hell]] (+1); [[Legacy of War]] (+2); [[The Deal of your Life]] (+1); [[The Moon Tears]] (+2/0); [[The Outcast Decurions]] (+3) | |||
}} | |||
== Port Galeb == | == Port Galeb == | ||
{{FactionTable | {{FactionTable | ||
| Line 28: | Line 76: | ||
|Members = [[Baron Jodanar]]; [[Captain Ereius]]; [[Guard Darion]]; [[Ylanga]] | |Members = [[Baron Jodanar]]; [[Captain Ereius]]; [[Guard Darion]]; [[Ylanga]] | ||
|Quests = [[Arcane Clean-Up]] (+1); [[Castaways]] (+1); [[Dead Valley]] (+3); [[Empty Hands]] (+3/+1/−1); [[Justice from Above]] (+1); [[Misplaced Devotions]] (+2); [[The Ancient Lantern]] (+6/+4); [[The Cursed Crypt]] (+3/−2); [[Three Wanderers]] (+1); [[Wielder of the Red Axe]] (+2) | |Quests = [[Arcane Clean-Up]] (+1); [[Castaways]] (+1); [[Dead Valley]] (+3); [[Empty Hands]] (+3/+1/−1); [[Justice from Above]] (+1); [[Misplaced Devotions]] (+2); [[The Ancient Lantern]] (+6/+4); [[The Cursed Crypt]] (+3/−2); [[Three Wanderers]] (+1); [[Wielder of the Red Axe]] (+2) | ||
}} | |||
== Royal Loreseekers == | |||
{{FactionTable | |||
|Image = Royal_Loreseekers.png | |||
|Description = An ancient order of sages and explorers, loyal to the Kingdom of Varsilia. Many of them are sorcerers and alchemists as well. Their main base in Archaelund is the Great Library of Narthis. | |||
|Members = [[Icanos the Loreseeker]] | |||
|Quests = [[Lament of the Depths]] (+2); [[Three Wanderers]] (+2) | |||
}} | |||
== Seventh House == | |||
{{FactionTable | |||
|Image = Seventh_House.png | |||
|Description = A mysterious cartel of thieves, smugglers and other outlaws, rumored to have secret hideouts in the big towns. The authorities have tried to shut it down, but they're always a step ahead. | |||
|Members = [[Inge the Tickler]]; [[Jeruah]]; [[Medaris the Kind]]; [[Razzeva]]; [[Meoro]] | |||
|Quests = [[A House Divided]] (+2); [[Cutting Losses]] (+2); [[Empty Hands]] (+2) | |||
}} | |||
== The Pantheon == | |||
{{FactionTable | |||
|Image = The_Pantheon.png | |||
|Description = The Pantheon is a relatively recent religion, which a century ago put an end to religious wars by unifying the Church of the Three, Tol, and the old Imperial Religion. There are shrines or temples in Varsilian and Ilmaran towns, while Mercian and Thuramian authorities typically mistrust the Pantheon advances in their lands. | |||
|Members = [[Akarin]]; [[Brother Haladar]]; [[Pilgrim Azamir]]; [[Pilgrim Larin]]; [[Sister Salende]] | |||
|Quests = [[Misplaced Devotions]] (+2); [[The Cursed Crypt]] (+2/−1) | |||
}} | }} | ||
== Urendale == | == Urendale == | ||
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|Description = A Varsilian river-town by the Uren river, ruled by Baron Nalande. It lies at the edge of the feared Medrin Forest, and not far from the impressive Imperial ruins of Emerrand. Urendale is closely linked to the other Varsilian towns, namely Port Galeb and Narthis. | |Description = A Varsilian river-town by the Uren river, ruled by Baron Nalande. It lies at the edge of the feared Medrin Forest, and not far from the impressive Imperial ruins of Emerrand. Urendale is closely linked to the other Varsilian towns, namely Port Galeb and Narthis. | ||
|Members = [[Captain Zaede]]; [[Chancellor Bastid]]; [[Huntmaster Gordan]]; [[Rantha]] | |Members = [[Captain Zaede]]; [[Chancellor Bastid]]; [[Huntmaster Gordan]]; [[Rantha]] | ||
|Quests = [[ | |Quests = [[Hunter's Bounty]] (+1); [[Mushroom Hunt]] (+1/−1); [[Lost and Found]] (+1); [[No Stone Unturned]] (+2); [[Owed in Blood]] (+2); [[The Ancient Lantern]] (+4/+1); [[The Forest Nightmare]] (+3/+2/+1); [[The Hunters Hunted]] (+2); [[Wielder of the Red Axe]] (+2); [[Wild Ones]] (+1) | ||
}} | }} | ||
[[Category: | [[Category:Factions]] | ||
__NOTOC__ | __NOTOC__ | ||
__NOEDITSECTION__ | __NOEDITSECTION__ | ||
Latest revision as of 19:03, 9 June 2025
Archaelund ❯ Factions ❯ Overview • Reputation
There are several prominent groups and cities struggling for influence and power in Archaelund. Some work together, others pursue opposing interests, forcing the player to pick a side. You can gain (or lose) reputation with these so-called factions by completing quests in a specific way. In turn, some quests or dialogue options require a certain faction reputation to be unlocked.
| Enemy | Dubious | Unknown | Known | Trusted | Ally | Hero | Great Hero | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ... −5 | −4 | −3 | −2 | −1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 | +16 | +17 | +18 | +19 | +20 | +21 | +22 | +23 | +24 | +25 ... |
In the following, this page lists all known factions and provides an overview on their members and associated quests.
Golden Hand
![]() |
A large and powerful merchant guild in the Kingdoms, but only recently it has been given license to establish in the Marches of Archaelund.
|
Iron Brotherhood
![]() |
Fighters that are not highborn nor part of the armies of the Kingdoms, usually join the ranks of this organization. They often work as bodyguards, mercenaries or escorts, and are expected to behave in a honorable way and always fulfill their contracts.
|
Knights of the Crown
![]() |
In its origins the Knights were an elite battle unit commanded personally by the King of Varsilia, but over the years they took more on diplomatic missions and other special assignments. In Archaelund they're under the command of the King's viceroy in Narthis, Duke Durenhall.
|
Night Kingdom
![]() |
The Geldryn nation that lies in the dark forests to the east of the Ethryn river. Geldryn have held three wars with the Exiles and were forced into a retreat and armistice after their last defeat. Geldryn raiders may ocassionaly be found in the Marches, and they are often hostile to humans.
|
Order of the Sunrise
![]() |
An eccentric and secretive organization. Some claim the Order is derived from the Imperial Order of the Sunset, and guard their ancient wisdom and martial techniques. Still they're feared for their unpredictable behavior, and few are allowed within the walls of their monasteries.
|
Ordo Arcanum
![]() |
Formerly known as the Wizard's Guild, some still refer to it as "The Guild". The Arcanum has deep ties to the Kingdom of Thuram. Other Kingdoms are wary of the mages and their motives, but their usefulness is undeniable and Ordo Arcanum Towers can be found next to many major cities in Archaelund.
|
Phadabar
![]() |
A Mercian port surrounded by fertile plains, originally founded by Ilmaran colonists as Harlin. Mercian legions invaded it two decades ago and it is now part of the Tharkûl Protectorate.
|
Port Galeb
![]() |
A prosperous Varsilian coastal town, ruled by Baron Jodanar. It was the first town founded by the Exiles in Archaelund, over a century ago. Port Galeb is closely linked to the other Varsilian towns, namely Urendale and Narthis.
|
Royal Loreseekers
![]() |
An ancient order of sages and explorers, loyal to the Kingdom of Varsilia. Many of them are sorcerers and alchemists as well. Their main base in Archaelund is the Great Library of Narthis.
|
Seventh House
![]() |
A mysterious cartel of thieves, smugglers and other outlaws, rumored to have secret hideouts in the big towns. The authorities have tried to shut it down, but they're always a step ahead.
|
The Pantheon
![]() |
The Pantheon is a relatively recent religion, which a century ago put an end to religious wars by unifying the Church of the Three, Tol, and the old Imperial Religion. There are shrines or temples in Varsilian and Ilmaran towns, while Mercian and Thuramian authorities typically mistrust the Pantheon advances in their lands.
|
Urendale
![]() |
A Varsilian river-town by the Uren river, ruled by Baron Nalande. It lies at the edge of the feared Medrin Forest, and not far from the impressive Imperial ruins of Emerrand. Urendale is closely linked to the other Varsilian towns, namely Port Galeb and Narthis.
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