Melt Armor

From Archaelund Wiki

Archaelund Spells All by Type by Discipline by Trainer by Attribute


Combat Spell
Melt Armor
Melt Armor.png
Quick facts
DisciplineMalediction
Rank3
AP costNone
WP cost9
Spell attributes
deals damage • debuffs enemies
Version history
Introduced in0.8.3
Last update

The armor on the target creature overheats and sizzles, even natural scales or carapaces are affected. The spell immediately causes 1d4 damage per armor point on the target. This damage is internal and can't be negated by armor. After suffering this initial effect, the target's Armor is reduced to half (rounded up).

Stats

Target Range Duration Resistance
Single enemy 9 tiles radius 3+SP rounds Spirit Res.

Training

This spell is taught by the following trainers: